How The Roguelike Became Accessible
A few weeks ago I wrote about the underrated title — Breath of Fire: Dragon Quarter which added both tactical gameplay and roguelike elements to the RPG series. In that post I said that the game was...
View ArticleGalak-Z: Saturday Morning Fun
Galak-Z recently made the move from PSN to the PC and I wanted to check it out after all the positive buzz it got. This shooter manages to combine rogue-like design with an elevated take on the shmup...
View ArticleDungelot Shattered Lands — Mining the Rogue-Lite
The Roguelike and lite genres are in full force these days, as we are seeing all kinds of games combining and retrofitting designs to give it that rogue feel. Today’s game — Dungelot Shattered Realms,...
View ArticleSkyshine’s Bedlam Redux: Road Work Renovations
Skyshine’s Bedlam has had a very interesting journey from kickstarter to release. Following the game’s launch, the game was hit by many poor reviews and even I had issues with the game to the point...
View ArticleA Critical Thought on One of the First FPS Roguelikes
A Critical Thought on One of the First FPS Roguelikes Josh Bycer josh@game-wisdom.com Today’s Critical Thought looks back at the first game I can think of that made use of FPS rogue-like design, the...
View ArticleWhat Makes a Roguelike?
What Makes a Roguelike? Josh Bycer josh@game-wisdom.com For this segment, we sat down to talk about what makes a good rogue-like, and the essential parts that must be there. The post What Makes a...
View ArticlePrey Mooncrash Sneakily Gave us the First AAA RogueLike
Prey Mooncrash Sneakily Gave us the First AAA RogueLike Josh Bycer josh@game-wisdom.com In the past decade I have played many roguelites, roguelikes, rogue-lites, and any other term that uses “like” in...
View ArticleDreamscaper Demo First Look
Dreamscaper Demo First Look Josh Bycer josh@game-wisdom.com A first look video on Dreamscaper currently on Kickstarter. The post Dreamscaper Demo First Look appeared first on Game Wisdom.
View ArticleThe Five Year Development Behind Nowhere Prophet
The Five Year Development Behind Nowhere Prophet Josh Bycer josh@game-wisdom.com For this cast, I spoke with game designer Martin Nerurkar of Sharkbomb Studios to talk about the development of Nowhere...
View ArticleChildren of Morta Gives Us the First Roguelite Family
Children of Morta Gives Us the First Roguelite Family Josh Bycer josh@game-wisdom.com Children of Morta has been in development for over four years after a successful kickstarter, and from the very...
View ArticleBreaking the RogueLike Wall — Roguelikes vs Rogue-lites
Breaking the RogueLike Wall — Roguelikes vs Rogue-lites Josh Bycer josh@game-wisdom.com This decade has done a lot for the rogue-like genre among indie and mainstream developers. Building on the...
View ArticleWorld of Horror May Just Be The Best Horror Game of 2020
World of Horror May Just Be The Best Horror Game of 2020 Josh Bycer josh@game-wisdom.com I’ve said this before, but I love it when I’m genuinely surprised by an indie game, and those titles typically...
View ArticleBonfire First Look Video
Bonfire First Look Video Josh Bycer josh@game-wisdom.com This is a first look video at the early access of Bonfire played with a press key from the developer. Footage shown may not represent the...
View ArticleHow Roguelikes Became Accessible Using Persistence
How Roguelikes Became Accessible Using Persistence Josh Bycer josh@game-wisdom.com For this first of a two-part talk about roguelike accessibility, we’re focusing on the greater use of persistent...
View ArticleHow Modern Roguelikes are Becoming Accessible
How Modern Roguelikes are Becoming Accessible Josh Bycer josh@game-wisdom.com The last three years have seen multiple roguelikes being released to stellar reviews, and more importantly, being...
View ArticleUnraveling Undermine With the Developers
Unraveling Undermine With the Developers Josh Bycer josh@game-wisdom.com For this cast, I spoke with Derek and Clint of Thorium to discuss the roguelike Undermine that is out now. We started with...
View ArticleCavity Busters is a “GrossPunk” Roguelike
Cavity Busters is a “GrossPunk” Roguelike Josh Bycer josh@game-wisdom.com This is a first look video on Cavity Busters played with a press key provided by the developer. This was done during early...
View ArticleHades Ascends the Action Roguelike Throne
Hades Ascends the Action Roguelike Throne Josh Bycer josh@game-wisdom.com Supergiant Games has made a name for themselves over the last decade for combining great gameplay with imaginative stories and...
View ArticleThe Impact of Procedural Generation on Game Design
The Impact of Procedural Generation on Game Design Josh Bycer josh@game-wisdom.com For today’s critical thought, we’re talking about the use and philosophy of procedural generation in videogames to...
View ArticleGame Wisdom’s Best of 2020 #7
Game Wisdom’s Best of 2020 #7 Josh Bycer josh@game-wisdom.com Number 7 on my list for 2020 is one of several roguelikes to appear on the top 10, but this one showcases the current greatest potential of...
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