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Channel: roguelike – Game Wisdom
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How The Roguelike Became Accessible

A few weeks ago I wrote about the underrated title — Breath of Fire: Dragon Quarter which added both tactical gameplay and roguelike elements to the RPG series. In that post I said that the game was...

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Galak-Z: Saturday Morning Fun

Galak-Z recently made the move from PSN to the PC and I wanted to check it out after all the positive buzz it got. This shooter manages to combine rogue-like design with an elevated take on the shmup...

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Dungelot Shattered Lands — Mining the Rogue-Lite

The Roguelike and lite genres are in full force these days, as we are seeing all kinds of games combining and retrofitting designs to give it that rogue feel. Today’s game — Dungelot Shattered Realms,...

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Skyshine’s Bedlam Redux: Road Work Renovations

Skyshine’s Bedlam has had a very interesting journey from kickstarter to release. Following the game’s launch, the game was hit by many poor reviews and even I had issues with the game to the point...

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A Critical Thought on One of the First FPS Roguelikes

A Critical Thought on One of the First FPS Roguelikes Josh Bycer josh@game-wisdom.com Today’s Critical Thought looks back at the first game I can think of that made use of FPS rogue-like design, the...

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What Makes a Roguelike?

What Makes a Roguelike? Josh Bycer josh@game-wisdom.com For this segment, we sat down to talk about what makes a good rogue-like, and the essential parts that must be there. The post What Makes a...

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Prey Mooncrash Sneakily Gave us the First AAA RogueLike

Prey Mooncrash Sneakily Gave us the First AAA RogueLike Josh Bycer josh@game-wisdom.com In the past decade I have played many roguelites, roguelikes, rogue-lites, and any other term that uses “like” in...

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Dreamscaper Demo First Look

Dreamscaper Demo First Look Josh Bycer josh@game-wisdom.com A first look video on Dreamscaper currently on Kickstarter. The post Dreamscaper Demo First Look appeared first on Game Wisdom.

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The Five Year Development Behind Nowhere Prophet

The Five Year Development Behind Nowhere Prophet Josh Bycer josh@game-wisdom.com For this cast, I spoke with game designer Martin Nerurkar of Sharkbomb Studios to talk about the development of Nowhere...

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Children of Morta Gives Us the First Roguelite Family

Children of Morta Gives Us the First Roguelite Family Josh Bycer josh@game-wisdom.com Children of Morta has been in development for over four years after a successful kickstarter, and from the very...

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Breaking the RogueLike Wall — Roguelikes vs Rogue-lites

Breaking the RogueLike Wall — Roguelikes vs Rogue-lites Josh Bycer josh@game-wisdom.com This decade has done a lot for the rogue-like genre among indie and mainstream developers. Building on the...

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World of Horror May Just Be The Best Horror Game of 2020

World of Horror May Just Be The Best Horror Game of 2020 Josh Bycer josh@game-wisdom.com I’ve said this before, but I love it when I’m genuinely surprised by an indie game, and those titles typically...

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Bonfire First Look Video

Bonfire First Look Video Josh Bycer josh@game-wisdom.com This is a first look video at the early access of Bonfire played with a press key from the developer. Footage shown may not represent the...

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How Roguelikes Became Accessible Using Persistence

How Roguelikes Became Accessible Using Persistence Josh Bycer josh@game-wisdom.com For this first of a two-part talk about roguelike accessibility, we’re focusing on the greater use of persistent...

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How Modern Roguelikes are Becoming Accessible

How Modern Roguelikes are Becoming Accessible Josh Bycer josh@game-wisdom.com The last three years have seen multiple roguelikes being released to stellar reviews, and more importantly, being...

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Unraveling Undermine With the Developers

Unraveling Undermine With the Developers Josh Bycer josh@game-wisdom.com For this cast, I spoke with Derek and Clint of Thorium to discuss the roguelike Undermine that is out now. We started with...

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Cavity Busters is a “GrossPunk” Roguelike

Cavity Busters is a “GrossPunk” Roguelike Josh Bycer josh@game-wisdom.com This is a first look video on Cavity Busters played with a press key provided by the developer. This was done during early...

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Hades Ascends the Action Roguelike Throne

Hades Ascends the Action Roguelike Throne Josh Bycer josh@game-wisdom.com Supergiant Games has made a name for themselves over the last decade for combining great gameplay with imaginative stories and...

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The Impact of Procedural Generation on Game Design

The Impact of Procedural Generation on Game Design Josh Bycer josh@game-wisdom.com For today’s critical thought, we’re talking about the use and philosophy of procedural generation in videogames to...

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Game Wisdom’s Best of 2020 #7

Game Wisdom’s Best of 2020 #7 Josh Bycer josh@game-wisdom.com Number 7 on my list for 2020 is one of several roguelikes to appear on the top 10, but this one showcases the current greatest potential of...

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