The Five Year Development Behind Nowhere Prophet Josh Bycer josh@game-wisdom.com
For this cast, I spoke with game designer Martin Nerurkar of Sharkbomb Studios to talk about the development of Nowhere Prophet. We spoke about his background and what it was like to spend five years designing such a mechanically unique roguelike.
- You can find my thoughts on the game here And pick it up on Steam
- You can find more about the game at their main site and follow Martin on twitter @mnerurkar and @nowhereprophet
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